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Wyrmprint Guide

A class oriented wyrmprint guide with other tools.

Disclaimer: This is a guide and should be used as such. Do not consider any of this mandatory or beneficial in all situations. The guide merely recommends certain prints to be used in generalized scenarios. Not all wyrmprints are included in this guide, only those considered relevant are.

Author: Me (Phoenix), Eradicate (for some explanations)

Wyrmprint Recommendations by Weapon Archetype

The following wyrmprints are chosen to suit what you would generally expect to encounter in the game. If you do not have a print, click the "Interchangeable/Replacements" tag to see some other similar wyrmprints. In specific situations, other wyrmprints may be optimal, so please use this as a reference.

Special Conditions

The following are recommendations for specific mission types or builds outside of the norm. It is highly recommended that you read the description/explanation for Mercurial Gauntlet prints.

Character Builds

!
IMPORTANT: New Fire and Water 5* Adventurer Format

Offensive Fire and Water 5* adventurers are being upated to a new format. The Wyrmprints are now listed from higher to lower DPS per dragon type (i.e.: Skill Damage, Strength, Crit). It is currently a work in progress, and will take a lot of time to update all the adventurers, so I am doing a segmented release. While this is useful to understand the highest theoretical DPS per character, please understand that some Wyrmprints are not effectively usable in all situations (Flash of Genius/Evening of Luxury/Tough Love are some examples). There will be specific build options offered for some characters, with more being rolled out later. I've opted to leave some Wyrmprints out, such as Witchs' Kitchen, a limited print, is worse than other options in most cases, and requires 100% HP.

The following are recommendations for specific characters in specific scenarios, or in general (as stated). Please be aware that while some specific builds are optimal, team composition may demand different wyrmprints than stated. There may be multiple options given in no particular order (exception: read important notice above). Not all wyrmprints are interchangeable in this section. Because of how many characters there are, not all wyrmprint combinations are listed and please refer to aforestated wyrmprint recommendations by weapon archetype.

Elemental Wyrmprints

The following prints give buffs when used on a character with a matching element or reduces incoming damage from their respective elements.

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Resistance
Buff
Resistance
Buff
Resistance
Buff
Resistance
Buff
Resistance

Affliction/Status Resistances

The following prints give affliction resistances to your character.

Interchangeable Wyrmprints

If you lack a certain wyrmprint, use any of these grouped below as an interchangeable wyrmprint. Depending on your build/usage, some of these may even be better options.

Wyrmprint Drop Locations

Here's where you can find wyrmprints in quests.

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FAQ

The following are some useful things to be aware of.

Skill prep wyrmprints are useful only in specific situations. In High Dragon Trials, having 95% total skill prep (character ability + wyrmprint) or higher allows specific healers with defense skills to cast their defensive skills before the initial blast. This allows those characters who would have not survived normally to live. You are able to gain the last 5% of SP using a force strike before the initial blast as a staff user. Chocolatiers (limited print) is special as it allows characters with 0% skill prep to obtain 100% skill prep. This can be used with a character such as Thaniel, who have 0% base skill prep, to cast their defense skill at the start of the quest and allow various ranged or budget character builds to survive the first hit. Using skill prep also allows characters to cast skills early in the fight, which is potentially useful in shorter missions to do burst damage at the start and kill quickly kill the enemy. Having skill prep on anyone but healers in wave based missions (ie: facility events) is less useful.

Generally, they are not useful on anyone besides helpers or in some wave based missions. The difference they make usually do not affect whether your team can survive in a fight. In High Dragon Trials, a faster healing rotation via Skill Haste offers more utility than more healing potency. Only use them in specific scenarios as you see fit. It is often more beneficial to the team for the healer to equip a shapeshift prep print, skill prep when necessary, or a generic damage print (not skill damage based) such as Levin's Champion.

Shapeshift prep should be used on a healer first. If that is not adequate, equip a second shapeshift prep wyrmprint on someone else as well. Shapeshift prep is important because of dragon desync. Sometimes, not all teamates will obtain dragon guage at the same rate. Some will experience a desync where their dragon guage does not fill while others do. To prevent this from happening, equiping shapeshift prep is important. Doing so can potentially save your team from dangerous scenarios and guarantee dragons during break.

Skill haste is a peculiar effect. The more you stack, the more noticeable in actual combat it is. If your character has a buff ability, skill haste is more important. Having a bow coability in effect increases on the usefulness of a skill haste wyrmprint. For a healer, skill haste may be more important than healing/recovery potency because having a skill earlier can save a teamate from a timed unavoidable attack. In most fights, completing perfect combos is not realistic all the time. Skill haste is more noticeable when a full combo is not completed (however, this does not mean that you should not complete the full combo: please follow standard combos for your weapon/character). Imperfect combos can occur from fight mechanics and skill interruptions. Skill haste also greatly depends on the specific character used, which is why it is difficult to calculate in b1ueb1ues' simulator (he doesn't have a sim for bow coab for this specific reason).

Some wyrmprints in this list are limited prints. Such prints include: Heralds of Hinimoto, The Heroes Arrive, The Chocolatiers, Hitting the Books, Plunder Pals, Louise's Hobbies, Take My Hand, An Indelible Date, Astounding Trick, and A Wish Upon the Yuletree. I've made sure to offer alternative wyrmprints, but some prints like The Chocolatiers offer very distinct and special benefits and cannot be replaced in its entirety.

Resounding Rendition is one of the most widely applicable print and offers the best damage output for multiple builds. It is highly recommended that you get one of those first. After that, it becomes more tailored to your own individual build. Other options include: Crystalian Envoy and Jewels of the Sun.

The usefulness of keys are quite limited now. However, I suggest that you use them in these two ways: unbinding limited prints that are no longer available in the shop (Chocolatiers, Heralds of Hinimotos, etc.), and for mitigating the Eldwater cost of buying the last three copies (9000 Eldwater per) of a print.